Augmented Reality in Education: A Review of Learning Outcomes and Pedagogical Implications
DOI:
https://doi.org/10.47672/ajce.2028Keywords:
Augmented Reality (AR) [0069, 0084, 0105], Technology [0020, 0051], Education [0010, 0050], Benefits [0028, 0035], Systematic Review [0033, 0044], Trends AR [0077, 0099], Personalization [0056, 0067], AR [0073], Educational Application [0032, 0046]Abstract
Purpose: The use of technology in education can either engage students actively, fostering motivation and effective learning, or result in passive learning if it fails to encourage critical thinking, meaning making, and metacognition.
Materials and Methods: This concept paper conducts a comprehensive review of research on the potential of augmented reality (AR) in education. It systematically examines AR applications in various academic fields, comparing them to traditional educational technologies and teaching methods.
Findings: Augmented reality (AR) exhibits significant potential to revolutionize education by transforming the learning process into a more active, effective, and meaningful experience. AR accomplishes this by providing advanced technology that allows users to interact with virtual and real-time applications, thereby immersing them in realistic educational scenarios. Across a spectrum of subjects, including Medicine, Chemistry, Mathematics, Physics, Geography, Biology, Astronomy, and History, AR offers advantages over conventional technology and traditional teaching methods.
Implications to Theory, Practice and Policy: The research underscores the positive potential of AR in education and highlights its capacity to bridge the gap between technology and active, engaged learning. To fully harness these benefits, educators and researchers should address the identified limitations of AR and explore its further integration into educational practices. This paper emphasizes the need for ongoing research and innovation to optimize AR's role in education and enhance learning outcomes. Future research endeavors should concentrate on refining the implementation of AR for optimal educational impact.
Downloads
References
Lu, S.J.; Liu, Y.C. Integrating Augmented Reality Technology to Enhance Children's Learning in Marine Education. Environ. Educ. Res. 2015, 21, 525-541. [Google Scholar] [CrossRef]
Treviranus, J.; Richards, J.; Clark, C. Inclusively Designed Authoring Tools. In Web Accessibility; Yesilada, Y., Harper, S., Eds.; Human-Computer Interaction Series; Springer: London, UK, 2019; pp. 357-372. [Google Scholar]
Lee, L.-H.; Hui, P. Interaction Methods for Smart Glasses: A Survey. IEEE Access 2018, 6, 28712-28732. [Google Scholar] [CrossRef]
Alsaid, H.; Alkhatib, L.; Aloraidh, A.; Alhaidar, S.; Bashar, A. Deep Learning Assisted Smart Glasses as Educational Aid for Visually Challenged Students. In Proceedings of the 2019 2nd International Conference on New Trends in Computing Sciences, ICTCS 2019"”Proceedings, Amman, Jordan, 9-11 October 2019; pp. 1-6. [Google Scholar] [CrossRef]
Watanabe, D.; Takeuchi, Y.; Matsumoto, T.; Kudo, H.; Ohnishi, N. Communication Support System of Smart Glasses for the Hearing Impaired. In Conference on Computers Helping People with Special Needs; Springer: Cham, Switzerland, 2018; pp. 225-232. [Google Scholar]
Berger, A.; Kostak, M.; Maly, F. Mobile AR Solution for Deaf People. In International Conference on Mobile Web and Intelligent Information Systems; Springer: Cham, Switzerland, 2019; pp. 243-254. [Google Scholar] [CrossRef]
Stasolla, F.; Passaro, A. Enhancing Life Skills of Children and Adolescents with Autism Spectrum Disorder and Intellectual Disabilities through Technological Supports: A Selective Overview. In Advances in Medical Diagnosis, Treatment, and Care; IGI Global: Hershey, PA, USA, 2020; pp. 41-62. [Google Scholar] [CrossRef]
Ko, S.M.; Chang, W.S.; Ji, Y.G. Usability Principles for Augmented Reality Applications in a Smartphone Environment. Int. J. Hum. Comput. Interact. 2013, 29, 501-515. [Google Scholar] [CrossRef]
Yi, J.; Tan, P. Chinese Traditional Handicraft Education Using AR Content. Leonardo 2020, 53, 199-200. [Google Scholar]
International Organization for Standardization [ISO]. ISO 9241-11: 2018. Ergonomic Requirements for Office Work with Visual Display Terminals (VDTs). 2018. Available online: https://www.iso.org/standard/63500.html (accessed on 3 July 2021).
Rodrigues, A.; Colombo, D.; Martins, V.; Bressan, P. WebAR: A Web-Augmented Reality-Based Authoring Tool with Experience API Support for Educational Applications Conference. In International Conference on Universal Access in Human-Computer Interaction; Springer: Cham, Switzerland, 2017; Volume 10278, pp. 118-128. [Google Scholar] [CrossRef]
Mota, M.J.; Ruiz-rube, I.; Dodero, M.J.; Arnedillo-Sánchez, I. Augmented Reality Mobile App Development for All. Comput. Electr. Eng. 2018, 65, 250-260. [Google Scholar] [CrossRef]
Anderson, A. Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education: A Practical Guide to Supporting Students with Learning Differences; Routledge: London, UK, 2019. [Google Scholar] [CrossRef]
Chaudhary, M.Y. Augmented Reality, Artificial Intelligence, and the Re-Enchantment of the World: With Mohammad Yaqub Chaudhary, "Augmented Reality, Artificial Intelligence, and the Re-Enchantment of the World"; and William Young, "Reverend Robot: Automation and Clergy". Zygon 2019, 54, 454-478. [Google Scholar] [CrossRef]
LeCun, Y.; Bengio, Y.; Hinton, G. Deep Learning. Nature 2015, 521, 436-444. [Google Scholar] [CrossRef] [PubMed]
Videnovik, M.; Trajkovik, V.; Kiønig, L.V.; Vold, T. Increasing Quality of Learning Experience Using Augmented Reality Educational Games. Multimed. Tools Appl. 2020, 79, 23861-23885. [Google Scholar] [CrossRef]
Lester, S.; Hofmann, J. Some Pedagogical Observations on Using Augmented Reality in a Vocational Practicum. Br. J. Educ. Technol. 2020, 51, 645-656. [Google Scholar] [CrossRef]
Biggs, J.B. From theory to practice: A cognitive systems approach. High. Educ. Res. Dev. 1993, 12, 73-85. [Google Scholar] [CrossRef]
Qiao, X.; Ren, P.; Dustdar, S.; Liu, L.; Ma, H.; Chen, J. Web AR: A Promising Future for Mobile Augmented Reality-State of the Art, Challenges, and Insights. Proc. IEEE 2019, 107, 651-666. [Google Scholar] [CrossRef]
Garzón, J.; Acevedo, J. Meta-Analysis of the Impact of Augmented Reality on Students' Learning Effectiveness. Educ. Res. Rev. 2019, 27, 244-260. [Google Scholar] [CrossRef]
Kancherla, A.; Rolland, J.; Wright, D.; Burdea, G. A Novel Virtual Reality Tool for Teaching Dynamic 3D Anatomy. In International Conference on Computer Vision, Virtual Reality, and Robotics in Medicine; Lecture Notes in Computer Science; Springer: Berlin/Heidelberg, Germany, 1995; pp. 163-169. [Google Scholar] [CrossRef]
van Krevelen, D.W.F.; Poelman, R. A Survey of Augmented Reality Technologies, Applications and Limitations. Int. J. Virtual Real. 2010, 9, 1-20. [Google Scholar] [CrossRef][Green Version]
Amin, D.; Govilkar, S. Comparative Study of Augmented Reality Sdk'S. Int. J. Comput. Sci. Appl. 2015, 5, 11-26. [Google Scholar] [CrossRef]
Madden, L. Professional Augmented Reality Browsers for Smartphones: Programming for Junaio, Layar, and Wikitude; John Wiley & Sons: West Sussex, UK, 2011. [Google Scholar]
Chen, Y.; Wang, Q.; Chen, H.; Song, X.; Tang, H.; Tian, M. An Overview of Augmented Reality Technology. J. Phys. Conf. Ser. 2019, 1237, 1-5. [Google Scholar] [CrossRef]
Zsila, Ã.; Orosz, G.; BÅ‘the, B.; Tóth-Király, I.; Király, O.; Griffiths, M.; Demetrovics, Z. An Empirical Study on the Motivations Underlying Augmented Reality Games: The Case of Pokmon Go during and after Pokmon Fever. Pers. Individ. Dif. 2018, 133, 56-66. [Google Scholar] [CrossRef][Green Version]
Garzón, J.; Pavón, J.; Baldiris, S. Systematic Review and Meta-Analysis of Augmented Reality in Educational Settings. Virtual Real. 2019, 23, 447-459. [Google Scholar] [CrossRef]
Alexander, B.; Ashford-Rowe, K.; Barajas-Murphy, N.; Dobbin, G.; Knott, J.; McCormack, M.; Pomerantz, J.; Seilhamer, R.; Weber, N. Educause Horizon Report 2019 Higher Education Edition. 2019. Available online: https://library.educause.edu/resources/2019/4/2019-horizon-report (accessed on 3 July 2021).
Garzón, J.; Kinshuk; Baldiris, S.; Gutirrez, J.; Pavón, J. How Do Pedagogical Approaches Affect the Impact of Augmented Reality on Education? A Meta-Analysis and Research Synthesis. Educ. Res. Rev. 2020, 31, 1-19. [Google Scholar] [CrossRef]
Sirakaya, M.; Sirakaya, D.A. Trends in Educational Augmented Reality Studies: A Systematic Review. Malays. Online J. Educ. Technol. 2018, 6, 60-74. [Google Scholar] [CrossRef]
Akçayir, M.; Akçayir, G. Advantages and Challenges Associated with Augmented Reality for Education: A Systematic Review of the Literature. Educ. Res. Rev. 2017, 20, 1-11. [Google Scholar] [CrossRef]
UNESCO. International Standard Classification of Education: ISCED 2011; UNESCO Institute for Statistics: Montreal, QC, Canada, 2012. [Google Scholar] [CrossRef]
Mekni, M.; Lemieux, A. Augmented Reality: Applications, Challenges and Future Trends. Appl. Comput. Sci. 2014, 20, 205-214. [Google Scholar]
Bevan, N.; Carter, J.; Harker, S. ISO 9241-11 Revised: What Have We Learnt about Usability since 1998. In Proceedings of the International Conference on Human-Computer Interaction 2015, Los Angeles, CA, USA, 2-4 August 2015; pp. 143-151. [Google Scholar]
Bower, M.; Howe, C.; McCredie, N.; Robinson, A.; Grover, D. Augmented Reality in Education"”Cases, Places and Potentials. EMI Educ. Med. Int. 2014, 51, 1-15. [Google Scholar] [CrossRef]
Billinghurst, M. Augmented Reality in Education. New Horiz. Learn. 2002, 12, 1-5. [Google Scholar] [CrossRef]
Dunleavy, M.; Dede, C.; Mitchell, R. Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning. J. Sci. Educ. Technol. 2009, 18, 7-22. [Google Scholar] [CrossRef]
Bacca, J.; Baldiris, S.; Fabregat, R.; Graf, S.; Kinshuk. Augmented Reality Trends in Education: A Systematic Review of Research and Applications. Educ. Technol. Soc. 2014, 17, 133-149. [Google Scholar]
Yuen, S.C.; Yaoyuneyong, G.; Johnson, E. Augmented Reality: An Overview and Five Directions for AR in Education. J. Educ. Technol. Dev. Exch. 2011, 4, 119-140. [Google Scholar] [CrossRef]
Carmigniani, J.; Furht, B.; Anisetti, M.; Ceravolo, P.; Damiani, E.; Ivkovic, M. Augmented Reality Technologies, Systems and Applications. Multimed. Tools Appl. 2011, 51, 341-377. [Google Scholar] [CrossRef]
Wu, H.; Lee, S.W.Y.; Chang, H.Y.; Liang, J.C. Current Status, Opportunities and Challenges of Augmented Reality in Education. Comput. Educ. 2013, 62, 41-49. [Google Scholar] [CrossRef]
Cohen, J. Quantitative Methods in Psychology. Psychol. Bull. 1992, 112, 155-159. [Google Scholar] [CrossRef]
ABI Research. Display Technology in Augmented and Mixed Reality. 2018. Available online: https://www.abiresearch.com/market-research/product/1027944-display-technology-in-augmented-and-mixed-/ (accessed on 3 July 2021).
Kumari, T. Review of Effective Implementation of Augmented Reality Using Internet WebAR. Int. J. Res. Appl. Sci. Eng. Technol. 2020, 8, 303-307. [Google Scholar] [CrossRef]
Liu, R.; Salisbury, J.P.; Vahabzadeh, A.; Sahin, N.T. Feasibility of an Autism-Focused Augmented Reality Smartglasses System for Social Communication and Behavioral Coaching. Front. Pediatr. 2017, 5, 145. [Google Scholar] [CrossRef][Green Version]
Al-Azawei, A.; Serenelli, F.; Lundqvist, K. Universal Design for Learning (UDL): A Content Analysis of Peer Reviewed Journals from 2012 to 2015. J. Scholarsh. Teach. Learn. 2016, 16, 39. [Google Scholar] [CrossRef][Green Version]
WHO. Disability and Health; WHO: Geneva, Switzerland, 2018. [Google Scholar]
Morris, J.; Jones, M.; Sweatman, W. Wireless Technology Use by People with Disabilities: A National Survey. J. Technol. Pers. Disabil. 2016, 4, 101-107. [Google Scholar]
Radu, I. Augmented Reality in Education: A Meta-Review and Cross-Media Analysis. Pers. Ubiquitous Comput. 2014, 18, 1533-1543. [Google Scholar] [CrossRef]
Dey, A.; Billinghurst, M.; Lindeman, R.W.; Swan, E. A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014. Front. Robot. AI 2018, 5, 37. [Google Scholar] [CrossRef] [PubMed][Green Version]
Turan, Z.; Meral, E.; Sahin, I.F. The Impact of Mobile Augmented Reality in Geography Education: Achievements, Cognitive Loads and Views of University Students. J. Geogr. High. Educ. 2018, 42, 427-441. [Google Scholar] [CrossRef]
Huang, T.C.; Chen, M.Y.; Hsu, W.P. Do Learning Styles Matter? Motivating Learners in an Augmented Geopark. Educ. Technol. Soc. 2019, 22, 70-81. [Google Scholar]
Liu, T.Y.; Chu, Y.L. Using Ubiquitous Games in an English Listening and Speaking Course: Impact on Learning Outcomes and Motivation. Comput. Educ. 2010, 55, 630-643. [Google Scholar] [CrossRef]
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Anshul Dhaas
This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution (CC-BY) 4.0 License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.